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1. EVE Online Development Strategy (CSM Public) - in EVE General Discussion [original thread]
Quote: When viewed this way, one can broadly segment the community into four groups, each of which is attracted by different mixes of new features/content (Shiny) and improvement of existing features/content (Iteration). Potentials -- people wh...
- by Miss Silv - at 2012.11.22 23:04:00
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2. CCP a word about Drones.. - in EVE General Discussion [original thread]
If they were actually viable as a primary weapon system, the cost would be on par with other ships, but time and time again that proves to be a cruel joke in PvP. If they're complementary (e.g. 50% drone DPS, 50% non-bonused gun dps), the cost ju...
- by Miss Silv - at 2012.11.21 07:29:00
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3. AI Changes and Drones - in EVE General Discussion [original thread]
Jame Jarl Retief wrote: Dinsdale Pirannha wrote: A bleak picture indeed. This change really feels like one giant "frag you" to all drone users. I mean, as is, drones have been virtually unusable in most facets of the game. They're certainl...
- by Miss Silv - at 2012.11.20 23:53:00
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4. Changes for Retribution? - in EVE General Discussion [original thread]
LHA Tarawa wrote: Rats will switch targets now. Not a big deal if you solo L4s high sec, but could be a big deal for escalations like mazes. *Mr.Smithers' finger twiddling* Eeeeexcellent.....
- by Miss Silv - at 2012.11.20 23:49:00
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5. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Mund Richard wrote: David Gnoll wrote: So fixes to this are: 1: Remove drone aggressive stance 2: Don't let enemies randomly swap to your drones as a target because it's just stupid. No other weapon type in eve has this issue. (and drones d...
- by Miss Silv - at 2012.11.20 23:23:00
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6. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
If we really wanted to play PvE content with rugged intensity and advanced A.I, we'd play singleplayer games . *shocker* A forced merging of all relaxed PvE content into intense PvP-emulating content is one hell of a d+¡ck move.
- by Miss Silv - at 2012.11.20 23:05:00
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7. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Darnit, my subscription ends a few days before the launch, was aiming to spend the last few days zipping around in a probing indy, looting the wrecks from unsuspecting missioners and miners. Oh well, drones go from gimped to gutted, mining is bor...
- by Miss Silv - at 2012.11.14 22:35:00
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8. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: Please note all the threads on the General Discussion forum about hammering high sec income. Do you think it is purely co-incidental that there has been a massive campaign on the forums attacking high sec and these AI...
- by Miss Silv - at 2012.11.12 11:43:00
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9. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
A solid and innovative AI is great for wormholes, exploration sites, deadspace complexes and unique mission storylines. Why? Because they're closer to being one-offs, interesting content, risk and reward elements vary, PvP risks are sometimes invo...
- by Miss Silv - at 2012.11.12 06:40:00
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10. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Mund Richard wrote: Miss Silv wrote: The only halfway solution I can see is to provide an audio alert for drones starting to take damage, in order to allow semi-AFK missioning, but not fully AFK. Not quite enough, drones can die even in a ...
- by Miss Silv - at 2012.11.06 06:14:00
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11. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Bugsy VanHalen wrote: Well the fact of the matter is, I play games to relax and unwind. If EVE becomes more of a frustration than enjoyment I will simply move on. This. Honestly, I thought CCP had it figured out by providing these two opti...
- by Miss Silv - at 2012.11.05 21:42:00
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